Out of the (Gaming) Box: Seniman Mau Membuat Replika Map CS “de_dust”


Dalam Out of the (Gaming) Box, kami akan membahas hal-hal menarik (selain tentang video game) yang kami temukan, baik itu buku, komik, mainan, atau hal-hal lain bahkan celana dalam. Ya, jika kami menemukan celana dalam yang unik, akan kami ceritakan disini.

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Rajin juga

Aram Bartholl memang seorang seniman yang unik. Sebelum mengumumkan soal proyek ini, dia sudah pernah membuat kacamata first-person shooter, replika neon penunjuk arah Need for Speed Underground 2recreations of weapons from World of Warcraft and sculpted versions of the floating nicknames that display above a player’s head in that online game, bahkan replika peti kayu yang ada di Counter-Strike! Dan sekarang dia akan membuat replika map CS “de_dust”, dalam ukuran 1:1

Aram bertujuan untuk membangun replika de_dust dengan skala satu-banding-satu dan terbuat dari beton, dengan ukuran 115 x 110 x 15 meter. Dia telah mengajukan proposal ke Rhizome Commissions Program dengan tujuan mencari bantuan dalam pembangunan de_dust, agar tempat ini dapat diakses oleh publik.

Dan mengutip kutipan Aram yang ada di Kotaku tentang alasan kenapa dia melakukan hal ini:

Computer games differ from other mediums such as books, movies or TV, in that spatial cognition is a crucial aspect in computer games. To win a game the player needs to know the 3D game space very very well. Spatial recognition and remembrance is an important part of our human capability and has formed over millions of years by evolution. A place, house or space inscribes itself in our spatial memory. We can talk about the qualities of the same movies we watched or books we have read. But millions of gamers experienced the same worlds in computer games. They all remember very well the spaces that they’ve spent a great deal of time in.

Computer game architecture and game maps have become a new and yet undiscovered form of cultural heritage. How many people in the world have seen the real Time Square, the Kaaba in Mecca or the Tiananmen Square with their own eyes? Millions of players share the experience of the same computer games and 3D spaces they have ‘lived’ in for a significant amount of time in their lives.

A computer game map like ‘de_dust’ appears to be more real than many other places in the world such as artificially constructed places like supermarkets, airports or cities like Dubai. Unlike current computer games (with their endless worlds and terrains), game spaces of the 1990’s were still limited in size due to graphic card and processor power limitations. A respectively small and simple map like ‘de_dust’ offered a high density of team play with repetitive endless variations.

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Sumber: Kotaku.com

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